MercuryPrompts

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THIS SECTION IS UNDER DEVELOPMENT. PLEASE CHECK BACK FREQUENTLY

Theme Prompts

Theme prompts take the existing overarching theme of hope and layer an additional theme on top of it to help focus the episode. For maximum effect, choose ONE prompt from the list below to guide your episode.

Theme Prompts
Creation Glory Eternity Desire Judgment Kindness
Reason Wisdom God(s) Sober Laugh Found
Grave Cry Friend Blood Barren grow
hunt pride Begin Eyes Fight Sell
Amateur Begin Bad Guns Pen Bound
North Brother Long Tame Wax Art
Rise Bend Trick Life Magic Give
Cops All Delight White Push Heavy
Create Familiar Lover Land Leave Love
Empty Father Sweet Pride Sense War
Succeed Shout Leave Brains Head Boys
His Enemy Sinner Master Me Empty
Trash Mind Trap Advance Question Push
Narrow Add Multiply Crime War Insult
Open Quality Blame Lock Drunk Cry
Lost Cradle Whisper Foe Water Bounty
shrink gather shame End Teeth Flight
Buy Professional End Good Butter Sword
Free South Brother Short Wild Wane
Ugly Commerce Fall Break Treat Death
Science Take Robbers One Dismay Black
Pull Light Destroy Strange Fighter Sea
Return Lust Full Son Salty Prejudice
Sensibility Peace Fail Whisper Return Brawn
Heart Girls Hers Ally Saint Slave
You Full Treasure Matter Free Retreat
Answer Pull Wide Subtract Divide Punishment
Peace Injury Shut Quantity Forgive Key

Story Arcs

Occasionally it is necessary and/or desirable to have a topic that spans multiple episodes and has a bit more of a plot structure. These episodes will not be aired back-to-back in most cases, so cliffhangers aren't appropriate, but they do give writers the flexibility to extend themes and topics over a period of time. In most cases episodes in arcs will be presented with several days or as much as a week's worth of other theme-driven episodes separating them. Here are some suggested arcs. It is important to note that once an arc has been used, it cannot easily be used again, so check back here to see if a note has been made indicating that an arc has been used. If you would still like to use an arc that has already been covered, you must find a way to make the events relevant again.

Anything that is struck through has been covered.

  • Agnes's Cat - Agnes is lonely and wants a pet. Dr. Clark and Max don't think it's a good idea. But she smuggles a cat in anyway and hides it for several weeks.
  • Discovery of Hydrophobia - As noted in the writers bible, the zombies in this universe are hydrophobic. But because zombies were part of pop culture and because hydrophobia isn't a common trait of zombies in pop culture, this trait must be discovered. Dr. Clark pieces together the observations reported by Wade and the others to make this important discovery.
  • Sam's Voicemail - Agnes's boyfriend Sam left her a voicemail and then disappeared and is presumed dead. Agnes treasures this last example of Sam's love for her and listens to it over and over. To preserve the battery charge on the phone, Agnes plugs it into the generator during broadcasts, but it doesn't charge fast enough. So she begins running the generator during non-broadcast times. Max and Dr. Clark catch her and admonish her for wasting gasoline. When Agnes pleads her case, they suggest she transcribe the voicemails. Agnes is skeptical, but in a rare literary moment Dr. Clark quotes Edmund Spenser's sonnet #75, which convinces her. Agnes then spends the next several days transcribing the voicemails and the others allow her to keep the phone charged while she works on it. At last, the transcription is done, but Agnes can't bring herself to let the original voicemail go. Max suggests she share it with the listeners and so, with the phone's last remaining battery charge, Agnes plays back the actual audio into the microphone for everyone to hear and then the phone dies.

Character-Driven Prompts

  • Max can always come up with a new conspiracy theory for what caused the outbreak. Be as outlandish as you want to be, but try to make it seem almost plausible if it weren't so nutty.
  • Dr. Clark's research notes.
  • Agnes's journal entries or classic literary references.
  • Bill's or Wade's practical survival techniques.
  • Jennifer's philosophizing about faith and the strength she draws from both it and from her family. She can also talk about daily life in the lighthouse.

General Notes

  • Illness concerns.
  • Interview format with a “zombie expert” - totally normal, like nothing’s wrong
  • Episodes about how to get fresh water - boiling, distilling, reverse osmosis, rainwater, etc.
  • An episode about how we have to rescue someone and then ask them to leave because we have no room
  • Agnes keeps a diary and reads entries from early days before broadcasting. She updates it periodically and we can see her attitude changing.